#include <windows.h>
#include <gl/gl.h>
#include <gl/glut.h>
#define WIDTH 640
#define HEIGHT 480
void Display();
void Reshape(int,int);
void Init();
////////////////////////////////////////////////////////////////////////////
int main( int argc, char *argv[ ])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH);
glutInitWindowSize(WIDTH,HEIGHT);
glutInitWindowPosition(50,50);
glutCreateWindow("Scène 3D");
Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutMainLoop();
return 0;
}
void Init()
{
glEnable(GL_DEPTH_TEST);
}
void Display()
{
glClearColor(0,0,0,0); // selectionne la couleur noire (qui est celle par défaut)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(4,3,3,0,0,0,0,1,0);
glBegin(GL_QUADS);
glColor3d(1,0,0);
glVertex3i(1,1,1);
glVertex3i(1,-1,1);
glVertex3i(-1,-1,1);
glVertex3i(-1,1,1);
glColor3d(0,1,0);
glVertex3i(1,1,-1);
glVertex3i(1,-1,-1);
glVertex3i(-1,-1,-1);
glVertex3i(-1,1,-1);
glColor3d(0,0,1);
glVertex3i(1,1,1);
glVertex3i(1,-1,1);
glVertex3i(1,-1,-1);
glVertex3i(1,1,-1);
glColor3d(0,1,1);
glVertex3i(-1,1,1);
glVertex3i(-1,-1,1);
glVertex3i(-1,-1,-1);
glVertex3i(-1,1,-1);
glColor3d(1,1,0);
glVertex3i(-1,1,-1);
glVertex3i(-1,1,1);
glVertex3i(1,1,1);
glVertex3i(1,1,-1);
glColor3d(1,0,1);
glVertex3i(-1,-1,-1);
glVertex3i(-1,-1,1);
glVertex3i(1,-1,1);
glVertex3i(1,-1,-1);
glEnd();
glFlush();
}
void Reshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION); // Choisit la matrice de projection
glLoadIdentity();
gluPerspective(45.0,(float) w/h,1.,10.);
}